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Smash Cars
Smash Cars






Smash Cars Smash Cars

There is an online component, though it's extremely bare-bones. So, once you've beaten the dozen events, that's pretty much it for the single-player stuff. The unlockables come pretty easily so long as you can place in the events, and by the time you finish you'll have unlocked all of the kits and bodies and most of the painting options (which are either color-based or decals for each part). The grand total of what you get is twelve events, and if you're decent at racing games, you can plow through them in two hours or so, and perhaps less. Each of these is either a time trial, standard race or eliminator-style event where the last place person after each lap gets knocked off. Everything takes place on an island, and as you work your way through the four areas on the island, you'll find between two and four races per tier. The idea and implementation of the design is very solid, if simple, though the initial release of Smash Cars feels like Chapter 1 of a much bigger experience, and at $15, I don't think the price is reflective of how much content you get. The stunt system is fun on a risk-reward basis, but it gets repetitive. As you work your way through the events, you'll unlock new car types (which is the bulk of the vehicle that houses the engine, wheels, etc.) and bodies (which defines the viewable shape and offers some additional tweaks to your top speed, acceleration, handling and strength). There are jumps scattered around each of the tracks and when you catch air you can use the handbrake and left analog stick to flip and roll your car, which earns you precious boost. The game puts you in control of an RC car as you race around an island while beach-goers, dogs, bottles and other things that are quite large in relative size to your vehicle serve as things to dodge.








Smash Cars